Thief 2 full pc download - Thief II: The Metal Age Free Download (GOG)

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We are keeping some of the old links and patches to make sure you can revert back to old version if you have problem with the latest version. Imperialism v2. Notify of. Make sure that you map half of the mansion. Once you've done that, go to the main hall, pick open the main doors and go outside.

Go back the way you went in the last mission to get to the clock outside the library, looting as you go. Set the clock's hands to 12 o'clock again. Walk through the secret panel and then up the stairs.

After getting past the guards, go up to the next level. Pick open the double doors and steal everything you find. In the security office, put all four of the switches into their off positions. Use the beams to guide you to the green room.

Take the masks. Now head for the alarm room. Set the switch to its on position. Unlock the switch and set it to off. Go to the red room and get three more masks. Head back to the alarm room. Set the south-west switch to the off setting. Go to the blue rooms and get the masks. Find and pick open the locked double doors. Pick up the cultivator. Then go back to the library. There's a switch behind the stand. Go through the passage it opens.

Pick open the locked doors as you go. Loot every room as you move through the mansion. When you get to the main hall, pick open the door and leave. Go to the wall with the three banners hanging off it.

Keep looking above you, and when you see a grating, fire a vine arrow into it and pull yourself up. Follow the ledge, jump down near the pillars and then loot all the rooms nearby.

Go to the plans room and read the note on the desk. Open the seven safes. Head for the storerooms. Go left in the circular room, and head left when you get to the three banners. Climb the ladder next to the machine. Drop a signal bolt into it. Get the first stage piece.

Use the machine in the next room, put the quicklime and iron chassis into it and throw the switch four times. Go to the room with the banners.

Go south to some gears. Take out the robots. Now get to the rolling machine. Put the phase one piece into it, press the button, then get the stage two piece. Return to the room with three banners again, then go to the room with three arches.

When you get to the pool of water, swim down to the bottom until it's clear to emerge. Use the red button on the linking machine. Grab the regulating round. On the other side of the room is another machine, put the phase two piece in it along with a mine bulb and a steel plate. This will make the stage three piece.

Find the fountain and head for Bay E. Go up the ladder. Nearby is the machine you need to make your guiding beacon. Put the stage three piece into it to do so. Exit west, then horth. Walk through the double doors. After the arches, follow the ledge and drop down.

Head east, following the corridor. Cross the courtyard, go through the door. Take the lift up. Go through the metal door. Climb the ladder. Put the switch to the B setting. Go north, then west and west again at the junction. Get to the room with flashing lights.

Head north. Go through the stamping machine and go north again. Slide down the shoot and go up the lift. Put the lever to B. Get through the fire room quickly. Loot the barracks, then get up the ladder and follow the first pipe. Go to the antenna and put the switch to B. Go to the room where there are several panels.

Distract or destroy all of the robots. Make sure that both gates are up. Go north through the gates and up the lift. Go up the other lift and use the lever. Return to the room with the water tank. Go north through the room with the pipes. Find the room with the turrets. Shoot the button with an arrow. Go into the green room.

When you come to an explosive device, set it off with a fire arrow, and stand well back. Pull the nearby red lever, then jump down to the floor from the ledge you get on from the catwalk. Hit the switch near the antenna. Run past the barracks, head south and then north at the junction.

Lockpick the double doors. Go to the stairs then use the lift to take you down. Head west, then left and up the slope. Hit the red switch. Go down the slope and head North. Go to the water and find the tunnel. Swim through it. When you surface, climb up the ladder. Hit the switch. Go through the hole and walk east. Climb up the ladder. Walk past the conveyor belt.

Use the switch to turn off the alarm system. Go up the ladder, flick the switch, then go to Bay A. Now you want to head back out of this place. Retrace your steps to the three large banners, and turn left, then right into bay A.

Go south until you reach the double doors, walk through, and if you've completed all of your objectives you should have finished the game. It was less than a year ago that Thief 2 found its way onto our desktops, so it's somewhat of a surprise that a game as good as this is already out on budget. Not that we're complaining. A prime example of a sneak 'em up, the whole concept behind Thief If s brilliance is stealth and subtlety, rather than the use of violence.

Faced with a series of missions, which generally involve breaking into well-guarded buildings and stealing certain items, you slowly start to uncover an intriguing plot, which is driven by some beautifully rendered cut scenes. There's bucket loads of tension and suspense, as you hide in shadows, creep up behind guards and knock them out.

You also have to watch out for some cleverly hidden traps and alarms. Before each mission you have to equip yourself with all types of weaponry, from a simple club to water arrows, which let you extinguish torches from a huge distance. There are literally weeks of gameplay here, but only for the patient, as brains and stealth will always win over brute force.

Glory boys need not apply. For everyone else though, this is one you have to buy. When Thief: The Dark Project first broke into our office, it knocked many of us unconscious with its stealthy blackjack and groundbreaking use of sound. The tense atmosphere created by having to walk in shadows, afraid every creak of the floorboards is going to alert a guard to your presence, was enough to have even the most seasoned gamers gripping their mouse. Although we had some reservations about later levels, where stealth was discarded in favour of indiscriminate zombie-killing, the lasting impression is of an underrated landmark in PC gaming.

Now that the sequel is upon us, the developers have the chance to correct all the minor niggles and make Thief 2 a name to be mentioned in the same breath as Half-Life and System Shock 2. Once again it will utilise the original's Dark engine, pushing its capabilities even further than System Shock 2 recently did. While some criticised The Dark Project for having slightly below-average graphics for a first-person 3D game, the developers still believe this engine has by far the best AI system available, and that no other can simulate sight and hearing well enough.

From what we've seen of The Metal Age, we're not about to argue. The action takes place a few years after the events in the first one, and once again you play the role of Garrett. This time round the plot will involve the struggle to control powerful technologies left behind by a lost civilisation, with a sect known as the Mechanists intent on using them to take control of the city.

As the game progresses, you learn more about the different factions and about life in the city itself. There will be a much stronger focus on interesting environments, as opposed to the abundance of caves and abandoned areas found in the first game. There are 16 levels planned, which take place in more urban settings including mansions, banks and detailed streets.

In an effort to balance the gameplay and address the issues of the 'boring' zombie levels, Looking Glass are paying more attention to the non-human characters' AI, so that they will react to sound as realistically as your human opponents. This should mean that the ordinary action sequences in The Dark Project and which arguably detracted from the whole experience will give way to fully stealth-driven gameplay.

To this end, the new tools being introduced have less to do with weaponry than with reconnaissance and camouflage. There are also plans to include a cooperative multiplayer element, so you can indulge in some coordinated robbery with your friends.

We can hardly wait. Thief: The Dark Project was a great game, but one with several obvious flaws - lack of a multiplayer option being one of them. Even after rave reviews, it remained a curiously-low key affair, with many gamers unaware of its praise worthiness even today. Undeterred, developers Looking Glass went ahead with plans for another, listening to every criticism of their original code. By way of response to their critics, they've gone and created a stunning-looking sequel based on the same core code as the awesome System Shock 2.

Naturally, the new title features multiplayer, and will even include a new co-operative mode where players have to work together to get through missions. There will also be multiplayer-specific mission objectives and challenges that require collaboration to win through.

There's a swarm of new player items promised, although the development team are being careful to retain the original Thief s brilliantly balanced gameplay. Few games can truly be said to Innovate any more, but when Looking Glass gave the world Thief: The Dark Project back in , a good many jaws dropped. Gone was the usual guns blazing. Instead, you had to sneak about not killing anyone.

An alien concept to most. Still, the adventures of Garrett and the medieval atmosphere was generally praised by all. So inevitably, we've got a sequel. The story is a sort of 'Robin Hood' affair, with the exception that the noble thief gives to himself rather than to the poor. This time round, Garrett is under direct attack from the city's new Sheriff and it's not long before you discover he's more corrupt than you are. There's a power behind him, the Mechanists, who supply everyone with high-tech security devices.

Players will have to keep a low profile in the game and evade the notice of opponents such as guards. Players need to make sure that they minimize the visibility and audibility of the player character. When players are playing the game they should make sure to avoid loud floors and also keep their shadows in check.

Direct combat is something that the players should avoid because the main character is easily defeated. The main reason why the game has been a favorite for all is because of all the features it offers. Here we have listed down a few of the features of the game which make it a must-play for all gamers.

In the game, players will have to keep themselves as silent as possible and avoid the eyes of the guards. Tread softly as you make your way through 15 new complex, non-linear levels full of loot to steal and guards to outsmart.

Improved enemy AI, new gadgets and a riveting story will draw you into the world of Thief II: The Metal Age, a place of powerful new technologies, fanatical religions and corruption.

Activate via your Steam account The ultimate thief is back! Thrilling, stealth-based FPS gameplay Complex, non-linear levels allow you to choose a different path every time Advanced enemy AI and sophisticated new master thief tools to outwit them Gripping narrative with intriguing subplots through 15 huge missions. Windows XP, Vista, 7, 8 1. Age rating.

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Thief 2 full pc download - About Thief™ 2: The Metal Age



   

Are you the sneaky type? Do you feel that shadows are your best friends? Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility. Get rid of and rob the guards.

Go to site seven and take out or distract the guards. Search and loot the area. On the path to sites one, two and six, take the left tunnel. Find the scripture. Search all the rooms, then go to the ruins. By the lava pools, find a machine which ticks.

Find site five and loot it. Then go upstairs to Cavador's room, knock him out and steal his key. Get his diary from his room.

Pick up Cavador and escape with him without being spotted. Get out of the water and head west. Throw the switch on the mansion wall. In the room with the tapestry and desk, throw the switch behind the tapestry. Put the switches to their off positions.

Slash another tapestry to find another switch. Loot the rooms as you go. Now get to the second floor. Throw the switch on the left side of one of the arches. In the trophy room, put the switches into their off positions. Go onto the balcony and get to the end of it. Get the cuckoo from the tool box. In a room near the ballroom, use the levers to deactivate the alarm systems. Now go to the library through the secret passage way which opens when you press a switch low down on the wall of another nearby room.

Find and read the three books about the librarian and his helper's wife. Read the book near the fire. Then check the T, N, Y and P sections. Find the book in the P section which opens the secret passage.

Go to the library's second floor and steal all the gold you find. Go back to the first floor and into the hallway. Put the cuckoo into the clock and set it to 12 o'clock. Make sure that you map half of the mansion. Once you've done that, go to the main hall, pick open the main doors and go outside. Go back the way you went in the last mission to get to the clock outside the library, looting as you go.

Set the clock's hands to 12 o'clock again. Walk through the secret panel and then up the stairs. After getting past the guards, go up to the next level. Pick open the double doors and steal everything you find. In the security office, put all four of the switches into their off positions. Use the beams to guide you to the green room.

Take the masks. Now head for the alarm room. Set the switch to its on position. Unlock the switch and set it to off. Go to the red room and get three more masks. Head back to the alarm room. Set the south-west switch to the off setting. Go to the blue rooms and get the masks. Find and pick open the locked double doors. Pick up the cultivator. Then go back to the library. There's a switch behind the stand. Go through the passage it opens.

Pick open the locked doors as you go. Loot every room as you move through the mansion. When you get to the main hall, pick open the door and leave. Go to the wall with the three banners hanging off it. Keep looking above you, and when you see a grating, fire a vine arrow into it and pull yourself up. Follow the ledge, jump down near the pillars and then loot all the rooms nearby. Go to the plans room and read the note on the desk. Open the seven safes.

Head for the storerooms. Go left in the circular room, and head left when you get to the three banners. Climb the ladder next to the machine. Drop a signal bolt into it. Get the first stage piece. Use the machine in the next room, put the quicklime and iron chassis into it and throw the switch four times. Go to the room with the banners. Go south to some gears. Take out the robots. Now get to the rolling machine.

Put the phase one piece into it, press the button, then get the stage two piece. Return to the room with three banners again, then go to the room with three arches. When you get to the pool of water, swim down to the bottom until it's clear to emerge.

Use the red button on the linking machine. Grab the regulating round. On the other side of the room is another machine, put the phase two piece in it along with a mine bulb and a steel plate. This will make the stage three piece. Find the fountain and head for Bay E. Go up the ladder. Nearby is the machine you need to make your guiding beacon.

Put the stage three piece into it to do so. Exit west, then horth. Walk through the double doors. After the arches, follow the ledge and drop down. Head east, following the corridor. Cross the courtyard, go through the door. Take the lift up. Go through the metal door. Climb the ladder.

Put the switch to the B setting. Go north, then west and west again at the junction. Get to the room with flashing lights. Head north. Go through the stamping machine and go north again. Slide down the shoot and go up the lift. Put the lever to B. Get through the fire room quickly. Loot the barracks, then get up the ladder and follow the first pipe.

Go to the antenna and put the switch to B. Go to the room where there are several panels. Distract or destroy all of the robots. Make sure that both gates are up. Go north through the gates and up the lift. Go up the other lift and use the lever.

Return to the room with the water tank. Go north through the room with the pipes. Find the room with the turrets. Shoot the button with an arrow. Go into the green room.

When you come to an explosive device, set it off with a fire arrow, and stand well back. Pull the nearby red lever, then jump down to the floor from the ledge you get on from the catwalk. Hit the switch near the antenna. Run past the barracks, head south and then north at the junction. Lockpick the double doors. Go to the stairs then use the lift to take you down. Head west, then left and up the slope. Hit the red switch. Go down the slope and head North. Go to the water and find the tunnel.

Swim through it. When you surface, climb up the ladder. Hit the switch. Go through the hole and walk east. Climb up the ladder.

Walk past the conveyor belt. Use the switch to turn off the alarm system. Go up the ladder, flick the switch, then go to Bay A. Now you want to head back out of this place. Retrace your steps to the three large banners, and turn left, then right into bay A.

Go south until you reach the double doors, walk through, and if you've completed all of your objectives you should have finished the game. It was less than a year ago that Thief 2 found its way onto our desktops, so it's somewhat of a surprise that a game as good as this is already out on budget.

Not that we're complaining. A prime example of a sneak 'em up, the whole concept behind Thief If s brilliance is stealth and subtlety, rather than the use of violence. Faced with a series of missions, which generally involve breaking into well-guarded buildings and stealing certain items, you slowly start to uncover an intriguing plot, which is driven by some beautifully rendered cut scenes. There's bucket loads of tension and suspense, as you hide in shadows, creep up behind guards and knock them out.

You also have to watch out for some cleverly hidden traps and alarms. Before each mission you have to equip yourself with all types of weaponry, from a simple club to water arrows, which let you extinguish torches from a huge distance. There are literally weeks of gameplay here, but only for the patient, as brains and stealth will always win over brute force. Glory boys need not apply. For everyone else though, this is one you have to buy.

When Thief: The Dark Project first broke into our office, it knocked many of us unconscious with its stealthy blackjack and groundbreaking use of sound. The tense atmosphere created by having to walk in shadows, afraid every creak of the floorboards is going to alert a guard to your presence, was enough to have even the most seasoned gamers gripping their mouse.

In Thief II: The Metal Age players will be making their way through 15 new complex and nonlinear levels which are full of loot that can be stolen. All players will need to do is outsmart the guards and collect as much loot as possible. The new Artificial Intelligence in the game has improved the enemy and players will feel challenged when playing this game. Thief II: The Metal Age is a stealth-based game in which players will be playing in first-person perspective in a 3D graphical environment.

Players will have to keep a low profile in the game and evade the notice of opponents such as guards. Players need to make sure that they minimize the visibility and audibility of the player character.

When players are playing the game they should make sure to avoid loud floors and also keep their shadows in check. You have already subscribed to this waiting list! Please enter your birth date to continue:. Sorry, you may not access this page. Click here to return to the main page. Keep my cart Merge the cart. Your cart has been update successfully!



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